givers
- talking to new people + meeting people IRL
- being recognized and appreciated (verbal or monetary) for the work i do
- cross team collaboration team - overall strategy, plan, launch, culture, etc.
- working on anything product - feedback, UX, mechanism, ideas, new features
- being friends with people i work with
drainers
- vague communication: having to decipher instructions, decode passive-aggressive messages, chase people down for basic answers, confusing feedback
- not setting the right expectations and then having to go back in terms of progress
- micromanagement when not needed/required
- company culture where everything is treated as a crisis/urgent
- meetings with no clear agenda and no defined decision-maker