givers

  1. talking to new people + meeting people IRL
  2. being recognized and appreciated (verbal or monetary) for the work i do
  3. cross team collaboration team - overall strategy, plan, launch, culture, etc.
  4. working on anything product - feedback, UX, mechanism, ideas, new features
  5. being friends with people i work with

drainers

  1. vague communication: having to decipher instructions, decode passive-aggressive messages, chase people down for basic answers, confusing feedback
  2. not setting the right expectations and then having to go back in terms of progress
  3. micromanagement when not needed/required
  4. company culture where everything is treated as a crisis/urgent
  5. meetings with no clear agenda and no defined decision-maker